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Pokéventure Park

Owner: Sleepy Wombat

Sub Sections:

Guidelines and Prices

Guidelines - Prices

Park Areas

Island Reef - Amusement Park - Dark Cemetary - Mighty Canyon - Steel Works - Rainforest Isle - Crystal Caverns

There's just a couple of guidelines that you need to know before starting out:



First of all, I want you all to meet Tink. Tink is my Ralts and she'll be escorting you to the entrance of which ever area you wish to use. If you wish to switch areas, just call and she'll come, get you and Teleport you across.



Guidelines

*You are allowed to take one Pokemon with you, any more will need a seperate permit.

*As you walk through the park you will happen across many Pokemon, some will notice your presence, and some won't. If a Pokemon has noticed you, you have the choice to stand and fight or run away. You get 3 chances to run before you have to make your stand.

*If by chance you run out of Pokeballs, you must leave the park.

*If your usable Pokemon faint, you must also leave.

*Health and energy can be regained safely at the rest area only, or if you're game enough, you can rest between battles, but I can't guarantee that you won't be attacked, alot of the Pokemon here see humans as intruders in their domain.

*If you're changing areas, you're allowed to switch out one Pokemon only for a fresh one, so choose carefully

*Eggs take 24 hrs to hatch. The species and gender is determined at random, but it will be a Pokemon found in the area

*I also urge you stay on the designated paths, especially if you only have lower form Pokemon. Most of the very strong Pokemon are usually found deep in the areas but they do sometimes venture out onto the tracks.

*If you make six wild Pokémon in the park faint, you are allowed to evolve one of your Pokémon. Only a Pokémon that is in your party in the park can evolve and only if they've seen the six Pokémon faint. If a new Pokémon has ben switched in between areas, there counter will be zero. So we know what's been seen to faint, we will keep a counter on the number that has been seen faint.

* Also, there wil be no ganging up on wild Pokémon. Doing so will bring the wrath of more Pokémon than you have in your team. All battles must be 1vs1 or 2vs2 etc.

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Prices

Entrance fee - $5
This is to guarantee the health and well-being of the pokemon and the park. Also covers the hire of special gear.

Permit - $7
For every permit, you can bring another pokemon in to the park. Helps when facing multiple wild pokemon.

Egg Pouch - $7
Somewhere in the areas, you may find an egg, you need this pouch to put it in. Pouch becomes pokeball when egg hatches, so you will need to buy another when you find an egg.

Rest area - $25
Hidden in the park are special rest areas. Inside the rest areas is a nurse that will restore Health and energy as well as cure any status effect. You only need to pay for the sevices when you get there.

Special area balls -
These special Pokeball are designed especially for each area, making it easier to catch the Pokemon there. (can be exchanged for another if changing areas).

Park Ball - $5
Normal ball for catching baby and basic stage Pokemon, health must be extremely low on target to work.
SP Park ball - $7

Super Ball - $10
Better ball than Park ball for catching basic and non- evolvers.
SP Super Ball - $12

Mega Ball - $15
Used for catching Stage one evolutions.
Better chance for catching Basic and non-evolvers than Super.
SP Mega ball - $18

Extreme Ball - $ 25
The best ball, used for catching fully evolved Pokemon. Excellent for lower forms.
SP Extreme Ball - $30

Special Packages:

Basic package- $30
Entrance fee
1 Permit
1 Egg Pouch
4 Park Balls

Special Basic package- $35
Entrance fee
1 Permit
1 Egg Pouch
4 SP Park Balls

Mixed Package- $55
Entrance Fee
1 Permit
1 Egg Pouch
2 Park balls
2 Super balls
1 Mega Ball

Mixed Special Package- $65
Entrance Fee
1 Permit
1 Egg Pouch
2 SP Park balls
2 SP Super balls
1 SP Mega Ball

Extreme Package- $100
Entrance Fee
1 Permit
1 Egg Pouch
2 Extreme Balls
2 SP Extreme Balls

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